Because sometimes, good enough is more than enough.
"Building systems that matter, while avoiding the pitfalls of overthinking, over-planning, and unnecessary stress. Focus on what’s important, leave the rest to be figured out when necessary."
DGAF Rule: "If it works and nobody's crying, it’s good enough."DGAF Rule: "Why build a rocket ship when a skateboard will get you there?"DGAF Rule: "It’s fine, you can fix it in production."DGAF Rule: "If no one asks for documentation, it probably doesn’t need to exist."DGAF Rule: "If it takes more than two emails, you’re doing it wrong."DGAF Rule: "Let’s deal with that in version 2.0."DGAF Rule: "If it’s too stressful, it’s probably the wrong solution."DGAF Principle: Focus on the minimum requirements. Dream big, but build small.DGAF Principle: Don't design an empire if a single page of notes gets the idea across.DGAF Principle: Roll it out, watch the chaos, and fix things when they explode (but ideally before).DGAF Principle: Handle critical issues promptly, but don't sweat the small stuff.DGAF Principle: If users aren’t screaming, it’s fine to leave things as they are.Mantra: "What’s the least amount of architecture we can get away with?"Mantra: "I can make that work, but it might involve duct tape."Mantra: "How soon can we get this live?"